Minesweeper in Blazor WebAssembly Part 1: C# Implementation
Let's build the computer game Minesweeper using C# and Blazor WebAssembly! Sample project included.
Let's build the computer game Minesweeper using C# and Blazor WebAssembly! Sample project included.
Let's build the classic kids' game using Blazor, C#,and .NET Core! As always, there's a sample project included.
Our card-game-WAR playing C# app is done! Now we can test it, and prove that it works correctly and fairly... I hope.
NOTE: This is Part 2 of a three-part series demonstrating how we might model the card game War [https://en.wikipedia.org/wiki/War_(card_game)] as a C# program. Part 1 is over here [https://www.exceptionnotfound.net/modeling-the-card-game-war-in-c-part-1-background-and-rules/] . You might want to use the sample project over on
Long time readers of this blog know that I'm a fan of board and card games, and specifically of modeling them as C# executable programs. In the past, we've modeled Uno [https://exceptionnotfound.net/modeling-practice-uno-in-c-sharp-part-one-rules-assumptions-cards/] , Candy Land [https://exceptionnotfound.net/simulating-candy-land-in-net-part-1-introduction-and-basics/], Minesweeper [https://exceptionnotfound.net/solving-minesweeper-with-c-sharp-and-linq/], and most recently Battleship