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The Gamer Couple: Rules for Playing Single-Player Games Together

Long time readers of my blog will have noticed that I'm a total Nintendo fanboy [https://exceptionnotfound.net/how-my-5-year-old-taught-me-the-value-of-pair-programming/]. I've owned all of their consoles from the SNES onward, including the Nintendo 64, Gamecube, Wii, Wii U, and now the Switch. I can still remember the joy of Super Mario

Modeling Battleship in C# - Playing the Game

Let's complete our implementation of Battleship as a C# program and play a few thousand games!

Modeling Battleship in C# - Components and Setup

Let's build the C# classes for the board, ships, panels, and coordinates that we need to play our game of Battleship!

Modeling Battleship in C# - Introduction and Strategies

Let's build Battleship as a C# program!

Modeling Practice: UNO in C# Part 3 - Final Steps and Playing The Game

Note: This post is the third in a three-part series which attempts to model the card game UNO [http://amzn.to/2aMn3ub] as a C# application. Here's Part One [https://www.exceptionnotfound.net/modeling-practice-uno-in-c-sharp-part-one-rules-assumptions-cards] and Part Two [https://www.exceptionnotfound.net/modelling-practice-uno-in-c-sharp-part-2-player-behavior] . You may want to use the GitHub repository

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