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Modeling Practice: UNO in C# Part 1 - Rules, Assumptions, Cards

Note: This post is the first in a three-part series based around modeling the card game UNO [http://amzn.to/2aMn3ub] in a C# application. You may want to use the GitHub repository [https://github.com/exceptionnotfound/UnoModelingPractice] to follow along. I often find that one of the hardest things

Getting Started with ASP.NET Core Dependency Injection

I've lately been feeling my way around getting an actual, production-ready ASP.NET Core [http://www.asp.net/core] app developed, and one of the features I've really been digging (one of many [https://www.exceptionnotfound.net/tag/asp.net-core-1.0/]) is native support for Dependency Injection (DI). DI is

A Simple Organization for ASP.NET Web API Producer/Consumer Apps

My team regularly writes ASP.NET Web API projects which have multiple consumers, and oftentimes we also write at least one of said consumers. To accomplish this, we often invoke a project layout and architecture that doesn't seem terribly obvious to newcomers to my group. I hope to better explain

The Command Pattern in C#

Let's order some fast food with the Command pattern and C#.

The Mediator Pattern in C#

Let's help our movie theatre snack bars talk to each other using the Mediator pattern and C#.

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