Modeling Ticket to Ride in C# Part 6: Structure, Scoring, and Drawbacks
Let's do the final bit of work to make our C# Ticket to Ride simulation complete!
Let's do the final bit of work to make our C# Ticket to Ride simulation complete!
Plus overengineering, Mobile Blazor, concise vs clean, and the ultimate home office.
Let's have our players draw new destination cards and train cards!
How does a player claim a route, or even know what colors they need to do so? Let's make our players smarter!
Plus speaking to the manager, a new Razor editor for VS, sorting with a query string, and upgrading your remote workspace.