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The Catch Block #20 - A New Design, Looking for Guest Writers, and Perfection

Plus overengineering, Mobile Blazor, concise vs clean, and the ultimate home office.

Modeling Ticket to Ride in C# Part 5: Player Drawing Cards

Let's have our players draw new destination cards and train cards!

Modeling Ticket to Ride in C# Part 4: Player Claiming Routes

How does a player claim a route, or even know what colors they need to do so? Let's make our players smarter!

The Catch Block #19 - Tolerance, Overwhelm, Secrets, and RepoDB

Plus speaking to the manager, a new Razor editor for VS, sorting with a query string, and upgrading your remote workspace.

Modeling Ticket to Ride in C# Part 3: Finding Ideal Routes

Let's go route-finding with our C# classes to determine how to get from A to B!

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