The Facade Pattern in C#
Let's learn about the Facade Pattern by modeling patrons, servers, and kitchens.
Let's learn about the Facade Pattern by modeling patrons, servers, and kitchens.
Abstract Factory is a pattern in which you can create interfaces for related objects without specifying their implementation.
Let's build the Factory Method pattern using sandwiches and C#!
Lately I've been on something of a design patterns kick, from realizing that patterns are tools, not goals [https://exceptionnotfound.net/software-design-patterns-are-not-goals-they-are-tools/] to developing and recording an extensive course for my employer and my fellow programmers at my current employer. It's been enlightening, to say the least. In fact, I
I went through a phase earlier in my career [http://www.exceptionnotfound.net/be-like-us-or-else-desperation-failure-and-new-job-regret/] where I thought design patterns were the be-all, end-all of software design. Any system which I needed to design started with the applicable patterns: Factories, Repositories, Singletons, you name it. Invariably, though, these systems were difficult