Tetris in Blazor Part 6: Scoring, Levels, Music, and Other Features
All that's left to do is implement scoring, levels, music, the grace period, a new game button, and a previous high score cookie.
All that's left to do is implement scoring, levels, music, the grace period, a new game button, and a previous high score cookie.
Let's implement more major features, like keyboard controls, grid focus, clearing rows, and more!
Let's write up Blazor components to show the game grid, and write a game loop to make the tetrominos fall!
Four parts each, in different layouts. Let's build them all!
Let's start the process of making Tetris in Blazor by building the C# classes for the grid, the cells, and the game state.