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Modeling Practice: UNO in C# Part 2 - Player Behavior

Note: This post is the second in a three-part series which attempts to model the card game UNO [http://amzn.to/2aMn3ub] as a C# application. Here's Part One [https://www.exceptionnotfound.net/modeling-practice-uno-in-c-sharp-part-one-rules-assumptions-cards] . You may want to use the GitHub repository [https://github.com/exceptionnotfound/UnoModelingPractice] to follow along.

Modeling Practice: UNO in C# Part 1 - Rules, Assumptions, Cards

Note: This post is the first in a three-part series based around modeling the card game UNO [http://amzn.to/2aMn3ub] in a C# application. You may want to use the GitHub repository [https://github.com/exceptionnotfound/UnoModelingPractice] to follow along. I often find that one of the hardest things

Solving Minesweeper with C# and LINQ

Anybody who's spent any time at a Windows machine in the last 26 years has probably played a few games of Minesweeper [https://en.wikipedia.org/wiki/Minesweeper_(video_game)]: I mostly work in the ASP.NET space, and I'd been wondering for a few weeks how feasible it was

Modeling Practice - Candy Land in .NET Part 2: Programming the Game

Let's complete our C# model of Candy Land, and run it to show that it works.

Modeling Practice - Candy Land in .NET Part 1: Overview

Let's build the classic children's game Candy Land as a C# program!

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