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Modeling Battleship in C# - Components and Setup

Let's build the C# classes for the board, ships, panels, and coordinates that we need to play our game of Battleship!

Modeling Battleship in C# - Introduction and Strategies

Let's build Battleship as a C# program!

Modeling Practice: UNO in C# Part 3 - Final Steps and Playing The Game

Note: This post is the third in a three-part series which attempts to model the card game UNO [http://amzn.to/2aMn3ub] as a C# application. Here's Part One [https://www.exceptionnotfound.net/modeling-practice-uno-in-c-sharp-part-one-rules-assumptions-cards] and Part Two [https://www.exceptionnotfound.net/modelling-practice-uno-in-c-sharp-part-2-player-behavior] . You may want to use the GitHub repository

Modeling Practice: UNO in C# Part 2 - Player Behavior

Note: This post is the second in a three-part series which attempts to model the card game UNO [http://amzn.to/2aMn3ub] as a C# application. Here's Part One [https://www.exceptionnotfound.net/modeling-practice-uno-in-c-sharp-part-one-rules-assumptions-cards] . You may want to use the GitHub repository [https://github.com/exceptionnotfound/UnoModelingPractice] to follow along.

Modeling Practice: UNO in C# Part 1 - Rules, Assumptions, Cards

Note: This post is the first in a three-part series based around modeling the card game UNO [http://amzn.to/2aMn3ub] in a C# application. You may want to use the GitHub repository [https://github.com/exceptionnotfound/UnoModelingPractice] to follow along. I often find that one of the hardest things

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