Modeling Ticket to Ride in C# Part 3: Finding Ideal Routes
Let's go route-finding with our C# classes to determine how to get from A to B!
Let's go route-finding with our C# classes to determine how to get from A to B!
Let's model the game board, destination cards, train cards and more with C# classes!
We're starting a new C# Modeling Practice series, and this time it's a classic board game: Ticket to Ride!
Let's build the classic cellular simulation using C#, .NET Core, Blazor, and skulls! Or cats. Or aliens.
Let's build a Blazor Component so we can play Minesweeper with it!