Software design patterns which deal with the creation of objects and instances of those objects.
Let's use the Builder pattern to make a bunch of distinct kinds of sandwiches.
Let's learn about the Singleton pattern and why it should be used sparingly.
Let's demo the Prototype pattern in C# by creating lots of sandwiches from a few templates.
Abstract Factory is a pattern in which you can create interfaces for related objects without specifying their implementation.
Let's build the Factory Method pattern using sandwiches and C#!
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