Blazor Modeling Practice Deep Dives Tetris in Blazor Part 5: Controls, Upcoming Tetrominos, and Clearing Rows Let's implement more major features, like keyboard controls, grid focus, clearing rows, and more! by Matthew Jones
Blazor Modeling Practice Deep Dives Tetris in Blazor Part 4: Displaying the Grid and a Falling Tetromino Let's write up Blazor components to show the game grid, and write a game loop to make the tetrominos fall! by Matthew Jones
Blazor Deep Dives Modeling Practice Tetris in Blazor Part 3: Tetrominos Four parts each, in different layouts. Let's build them all! by Matthew Jones
Blazor Deep Dives Modeling Practice Tetris in Blazor Part 2: Cells, the Grid, and the Game State Let's start the process of making Tetris in Blazor by building the C# classes for the grid, the cells, and the game state. by Matthew Jones
Blazor Modeling Practice Deep Dives Tetris in Blazor WebAssembly We're going to build Tetris, a true video game, using Blazor WebAssembly, C#, and ASP.NET. Part 1 of 6. Check it out! by Matthew Jones
Blazor Deep Dives C# Blackjack in Blazor Part 4 - Putting it All Together Let's finish off our implementation of Blackjack in Blazor! by Matthew Jones
Blazor Modeling Practice C# Blackjack in Blazor Part 3 - Game State and Blazor Components Let's start building the Blazor components and markup we need to play Blackjack! by Matthew Jones
Blazor Deep Dives Modeling Practice Blackjack in Blazor Part 2 - The C# Classes Let's turn our Blackjack in Blazor theoretical models into full-fledged C# classes! by Matthew Jones