Modeling Practice Games C# Modeling Ticket to Ride in C# Part 6: Structure, Scoring, and Drawbacks Let's do the final bit of work to make our C# Ticket to Ride simulation complete! by Matthew Jones
The Catch Block The Catch Block #20 - A New Design, Looking for Guest Writers, and Perfection Plus overengineering, Mobile Blazor, concise vs clean, and the ultimate home office. by Matthew Jones
Modeling Practice C# Sample Project Modeling Ticket to Ride in C# Part 5: Player Drawing Cards Let's have our players draw new destination cards and train cards! by Matthew Jones
Modeling Practice C# Sample Project Modeling Ticket to Ride in C# Part 4: Player Claiming Routes How does a player claim a route, or even know what colors they need to do so? Let's make our players smarter! by Matthew Jones
The Catch Block The Catch Block #19 - Tolerance, Overwhelm, Secrets, and RepoDB Plus speaking to the manager, a new Razor editor for VS, sorting with a query string, and upgrading your remote workspace. by Matthew Jones
Modeling Practice Games Tutorials Modeling Ticket to Ride in C# Part 3: Finding Ideal Routes Let's go route-finding with our C# classes to determine how to get from A to B! by Matthew Jones
Modeling Practice Tutorials C# Modeling Ticket to Ride in C# Part 2: Classes and Board Setup Let's model the game board, destination cards, train cards and more with C# classes! by Matthew Jones
The Catch Block The Catch Block #18 - Two Days, Alternative Career Paths, and Blazor Plus a .NET Core vulnerability, campaigns for .NET Foundation Director, and webwaste. by Matthew Jones