Design patterns which are concerned with the behavior of and communication between objects.
Let's order some fast food with the Command pattern and C#.
Let's help our movie theatre snack bars talk to each other using the Mediator pattern and C#.
Let's give all our hardworking employees raises using the Visitor pattern and C#.
Let's model a kitchen purchase order system using Chain of Responsibility and C#.
Let's grill, bake, broil and more with the Strategy pattern and C#.
Let's use the State pattern to grill some steaks.
Let's demo the Memento pattern using food suppliers.
Let's learn about the Observer pattern by modelling a vegetable stock market. Yes, really.
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